Create Your Own Adventure with First Stage!

Coming next to First Stage’s virtual stage, January 29, 2021 – February 6, 2021, is ESCAPE FROM 
PELIGRO ISLAND, a Create Your Own Adventure Play written by Finegan Kruckemeyer. In this interactive production, audience members will be able to vote in real-time on what happens next for story’s unlikely hero, Callaway Brown. Stranded on a desert island, where Callaway goes next is completely up to the audience. Will Callaway time travel to the Wild West and meet a talking horse? Battle baddies in a secret underwater lair? Develop superpowers and fight crime in the future? Or have a crush on a vampire? The choice is yours!

 

As a Create Your Own Adventure Play is a relatively new concept, First Stage took a moment to speak with Artistic Director Jeff Frank about the play’s history and what audiences can look forward to with this fun and interactive play.

 

The playwright of ESCAPE FROM PELIGRO ISLAND, Finegan Kruckemeyer, is a familiar name around First Stage. What other plays have we seen of his?

First Stage has presented ANTARTCIA, WI (2017/2018 season) and THE SNOW (2015/2016 season). THE SNOW was our first Finegan production. I had seen his work multiple times and had listened to him speak. I was lucky enough to sit down next to him at a conference and asked him what he wanted to write next. He sent me a treatment for THE SNOW and I was hooked. I love his language, inventiveness and his respect for a young person’s point of view. As much as ESCAPE FROM PELIGRO ISLAND is a rollicking, adventurous good time, there is also a deeper look at families, loneliness, and discovering the hero within.

 


Is this your first time directing a Create Your Own Adventure Play?

Yes, it is! However, I’m so thankful to have seen a lovely production at Imagination Stage in Maryland, and to have also had a chance to work on ESCAPE FROM PELIGRO ISLAND earlier as part of our Foundry Stage Series. Both experiences have definitely helped with this exciting project.

 

Tell us more about what First Stage learned from producing ESCAPE FROM PELIGRO ISLAND as a new play reading in the Foundry Stage Series last season.

Of course. The reading took place two summers ago following Academy end of day, and we had an audience of around fifty or so young people and families. We actually presented the reading twice in a row in order to give audiences a sense of what might happen with different choices.

 

The audience response was fabulous. Folks were really invested in what might happen next, and there was lots of laughter. There was also an intriguing sense of community as folks rooted for their choice to win during each vote.

 

Overall, First Stage learned how challenging it is to present a Create Your Own Adventure Play. Essentially, each of the actors need to learn four different plays—each of which has multiple storylines that can be traveled based on how the audience votes.

 

Our actors have an incredibly awesome task before them, but at the same time, they are having so much fun playing these bold characters.

 

Speaking of the actors, how do they prepare for performing the several storyline variations of this play?

Practice, practice, practice. We are trying to give them as many repetitions of the storylines as possible.

 

How does audience voting work for this play?

As the show gets ready to start, anyone watching with a phone will see a code. After texting a message to that code, they will be given access to vote throughout the show whenever needed. Families may decide to use one phone and vote together as a family, or to let everyone with a phone vote individually. Regardless, they will see the results populate in real time, and then we’ll jump back into play’s action.

 

I expect each choice moment during the play to take 1-2 minutes, and that most scenarios have 6-10 different choice moments. Even with those little breaks, the show should run around 60 minutes in total.

 

What is the likelihood of the cast performing every variant of the storyline during the production’s run?

Absolutely Zero. I can’t tell you the exact math of it, but with all of the different choices within the various strands there are hundreds of different permutations. I will say there are four primary storylines… and I sincerely hope we journey down each of those paths during the run.

 

How does a Create Your Own Adventure Play translate to the virtual world?

As if producing a Create Your Own Adventure Play wasn’t quite challenging enough, we decided to present it via livestream in the virtual realm! Talk about daunting.

 

In reality, I think the play will work incredibly well in the virtual format. It has a strong narrative vibe with storytellers guiding the audience through much of young Calloway’s adventure—so it has a bit of classic radio serials feel to it. The play also harkens back to the golden age of comic books or the graphic novels of today. In fact, one could consider this play a form of living graphic novel, with actors in panels supplemented by backgrounds and graphics, and supported by sound.

 

The work done by our Video/Scenic Designer, Kristen Ellert, has been remarkable. Kristen is creating the virtual backdrops for numerous locations our characters might travel to. Sound Designer, Elisabeth Weidner, layers in the all important sounds of those worlds, and Costume Designer, Jazmin Medina, and our costume shop have created key elements for each character to allow the actors to change swiftly from one role to another. As always, Properties Master, Nikki Kulas, and Props Artisan, Melissa Hunter, have built a bevy of props to help us bring the story to life.

 

The actors are all working from home, and we are using the Zoom platform to rehearse and create. We will be utilizing the Open Broadcaster Software (OBS) system which allows us to control who is on screen when and where—while also providing opportunities for backdrops (similar to the rest of the page on the graphic novel or comic book) with occasional graphics to amplify story moments.

 

All of this necessitates a different kind of rehearsal. We are blocking, but since the actors aren’t in the room together, we have had to create a comprehensive plan for where each of them are in every moment of the play. This is done so that the actors can create the illusion of talking to one another, or in some cases, how they fight one another, travel on jet skis, or ride in mining carts far under the ground.

 

The actors’ home studios are filled with post-it notes and reminders of ‘where’ in space the other actors are in relationship to them. It is super-challenging, but we are also having a lot of fun working together to find creative storytelling solutions.

 

First Stage invites you and your family to “escape” with us. Your ticket to adventure awaits!

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